Project Sherlock

Arts & Culture

Film & Moving Image

The dominant narrative art form of the twentieth century, and its digital successors.

8 fields · 73 topics · 8 curated works

Fields within Film & Moving Image

Reading in Film & Moving Image

8

Start here

No prior grounding assumed.

  • In the Blink of an EyeWalter Murch, 1995

    An editor's rule of six for where to cut, with emotion ranked far above continuity in importance.

    Book
  • The Story of FilmMark Cousins, 2004

    A global history organised by innovation rather than by Hollywood, which puts Japanese, Iranian and African cinema in the main narrative.

    Book
  • A Theory of Fun for Game DesignRaph Koster, 2004

    Fun is the feeling of a brain absorbing a pattern; a game stops being fun exactly when there is nothing left to learn.

    Book
  • Difficult MenBrett Martin, 2013

    How television became a writer's medium capable of the novel's scope, and what the showrunner model cost the people inside it.

    Book

Then

Assumes you know the vocabulary.

  • The Films of Akira KurosawaDonald Richie, 1965

    Film-by-film analysis by the critic who introduced Japanese cinema to the West, and who knew the director for decades.

    Book
  • Introduction to DocumentaryBill Nichols, 2001

    Sorts documentary into modes with different truth claims, which makes clear that 'non-fiction' is a spectrum of arguments, not a guarantee.

    Book
  • StoryRobert McKee, 1997

    Structure as the substance of screenwriting: value-charged turns at every scene, built on the gap between expectation and result.

    Book

Go deeper

Primary sources and full treatments.

  • The Illusion of Life: Disney AnimationFrank Thomas & Ollie Johnston, 1981

    Sets out the twelve principles of animation from inside the studio that derived them — still the basis of the craft, including in 3D.

    Book