Project Sherlock

Film & Moving Image

Games & Interactive Media

The medium where the audience acts.

10 topics · 1 curated work

Topics

Curated reading

1

Start here

No prior grounding assumed.

  • A Theory of Fun for Game DesignRaph Koster, 2004

    Fun is the feeling of a brain absorbing a pattern; a game stops being fun exactly when there is nothing left to learn.

    Book

Elsewhere in Film & Moving Image