Project Sherlock

Film & Moving Image

Games & Interactive Media

The medium where the audience acts.

11 topics · 14 curated works

Topics

Reading in Games & Interactive Media

14

A way in

  1. Start here

    No prior grounding assumed.

    The Art of Computer Game Design

    Chris Crawford · 1984

    Argues computer games are a new expressive medium in their own right, and proposes a taxonomy of game types plus a repeatable design process rather…

  2. Then

    Assumes you know the vocabulary.

    Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs

    Richard Bartle · 1996

    Proposes that multiplayer game players sort into four types — achievers, explorers, socialisers and killers — defined by whether they act on the…

    +10 more at this level

  3. Go deeper

    Primary sources and full treatments.

    The Gaming Situation

    Markku Eskelinen · 2001

    Attacks the application of literary and narratological methods to games as a category error, arguing games should be analysed as configurative…

    +1 more at this level

12 of 14 works

Book2018

Game Engine Black Book: DOOM

Fabien Sanglard

Reconstructs id Software's DOOM engine release by release, arguing its speed came from exploiting the specific limits of 1993 PC hardware — binary space partitioning, fixed-point math — rather than from any general theory of engine design.

link checked 17 Sept 2026

Elsewhere in Film & Moving Image