Project Sherlock

Applied & Practical

Games, Strategy & Play

Structured competition — small enough to analyse completely, complex enough to teach real lessons.

6 fields · 53 topics · 57 curated works

Fields within Games, Strategy & Play

Reading in Games, Strategy & Play

57

A way in

  1. Start here

    No prior grounding assumed.

    The Chess-Player's Handbook

    Howard Staunton · 1847

    Systematised the openings and rudiments of chess into one teachable method, and set the template every opening manual since has followed.

    +16 more at this level

  2. Then

    Assumes you know the vocabulary.

    A Budget of Paradoxes

    Augustus De Morgan · 1872

    A running catalogue of circle-squarers, angle-trisectors and other self-published mathematical cranks the author corresponded with, arguing their…

    +17 more at this level

  3. Go deeper

    Primary sources and full treatments.

    My System

    Aron Nimzowitsch · 1925

    Systematises positional chess — blockade, overprotection, prophylaxis — and reshaped how the game is taught.

    +21 more at this level

12 of 57 works

Book1896

Common Sense in Chess

Emanuel Lasker

Argues that a chess combination is not brilliant improvisation but the mechanical exploitation of an advantage that already exists, teachable as a method of valuation rather than a collection of set patterns.

link checked 17 Sept 2026
Book1913

Little Wars

H. G. Wells

Sets out rules for refighting battles with toy soldiers and a spring-loaded gun, arguing a game can model real tactics closely enough that its outcomes teach something true about actual warfare.

about 60 minutes to readlink checked 17 Sept 2026
Book1921

Chess Fundamentals

José Raúl Capablanca

Argues that the endgame teaches chess principles more clearly than the opening or middlegame, and should be the beginner's starting point rather than the last thing studied.

about 3 hours to readlink checked 17 Sept 2026