Project Sherlock

Applied & Practical

Games, Strategy & Play

Structured competition — small enough to analyse completely, complex enough to teach real lessons.

6 fields · 47 topics · 6 curated works

Fields within Games, Strategy & Play

Reading in Games, Strategy & Play

6

Start here

No prior grounding assumed.

  • Mathematical Puzzles and DiversionsMartin Gardner, 1959

    The first collection from twenty-five years of Scientific American columns that recruited more mathematicians than most curricula.

    Book

Then

Assumes you know the vocabulary.

  • Lessons in the Fundamentals of GoToshiro Kageyama, 1978

    Insists that strength comes from doing the obvious things reliably rather than from knowing more, and is really a book about deliberate practice.

    Book
  • The Theory of PokerDavid Sklansky, 1987

    States the fundamental theorem of poker: you gain whenever opponents play differently than they would seeing your cards.

    Book

Go deeper

Primary sources and full treatments.

  • My SystemAron Nimzowitsch, 1925

    Systematises positional chess — blockade, overprotection, prophylaxis — and reshaped how the game is taught.

    Book
  • Homo LudensJohan Huizinga, 1938

    Play precedes culture rather than deriving from it — law, war, poetry and ritual all retain the structure of a game.

    Book
  • The Art of WargamingPeter P. Perla, 1990

    A history and method of professional wargaming, and clear that its value is in exposing assumptions rather than predicting outcomes.

    Book