Project Sherlock

Games, Strategy & Play

Go & Abstract Strategy

Games with simple rules and deep structure.

9 topics · 9 curated works

Topics

  • 01Foundations & Overviews1
  • 02Go Fundamentals1
  • 03Go Strategy1
  • 04Shogi1
  • 05Xiangqi1
  • 06Backgammon1
  • 07Draughts & Checkers1
  • 08Abstract Game Design1
  • 09AI in Board Games1

Reading in Go & Abstract Strategy

9

A way in

  1. Start here

    No prior grounding assumed.

    Japanese Chess (Shogi): The Science and Art of War or Struggle, Philosophically Treated

    Choyo Suzuki · 1905

    Frames shogi as a philosophy of struggle for an early Western audience, arguing that letting a captured piece change sides and return to the board…

    +2 more at this level

  2. Then

    Assumes you know the vocabulary.

    Go and Go-Moku: The Oriental Board Games

    Edward Lasker · 1934

    Carries a chess master's eye across to Go, arguing the game rewards patient accumulation of influence over the forcing tactical exchanges that chess…

  3. Go deeper

    Primary sources and full treatments.

    Temporal Difference Learning and TD-Gammon

    Gerald Tesauro · 1995

    A neural network trained purely by playing itself, with no expert knowledge encoded, reached championship-level backgammon, evidence that self-play…

    +4 more at this level

9 works

In order written

1905 – 2023
  1. 2007Checkers Is SolvedSchaeffer et al.
  2. 2020AlphaGo: The MovieGoogle DeepMind

Elsewhere in Games, Strategy & Play