Paper2001
Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier
Edward Castronova
Uses real economic data from an online game to argue virtual worlds have genuine markets and measurable output, making them legitimate objects of economic study rather than mere entertainment.
- Level
- Intermediate
- Access
- Free
- Length
- —
- Copy
- link checked 17 Sept 2026
- Filed under
- Games & Interactive Media