Project Sherlock

Visual Arts

Digital & New Media Art

Art whose material is computation — generative and algorithmic work, video and interactive installation, and AI image-making.

9 topics · 17 curated works

Topics

Reading in Digital & New Media Art

17

A way in

  1. Start here

    No prior grounding assumed.

    The Art of Animation and Motion Graphics

    PBS Digital Studios · 2012

    Traces motion graphics from hand-drawn and stop-motion animation to software-driven CGI, arguing the field's real subject is movement and timing…

  2. Then

    Assumes you know the vocabulary.

    Human or Machine: A Subjective Comparison of Piet Mondrian's "Composition with Lines" and a Computer-Generated Picture

    A. Michael Noll · 1966

    Reports that viewers in a blind test preferred a computer-generated imitation of a Mondrian composition to the real painting and could not reliably…

    +3 more at this level

  3. Go deeper

    Primary sources and full treatments.

    Behaviourist Art and the Cybernetic Vision

    Roy Ascott · 1966

    Argues art should be redesigned as a cybernetic feedback system in which the work behaves and adapts to the viewer's input, rather than remaining a…

    +11 more at this level

12 of 17 works

Essay1997

Net Art - the Origin

Alexei Shulgin

Tells how Vuk Cosic supposedly found the term "net.art" already waiting for him in a garbled, barely legible email in 1995 -- a founding story later admitted to be Shulgin's own invention, which the piece is now read for as much as for the myth itself.

link checked 17 Sept 2026
Book2012

The Nature of Code

Daniel Shiffman

Argues generative art is best taught as simulation — coding the particle systems, autonomous agents and evolutionary processes borrowed from physics and biology — rather than as abstract pattern design.

link checked 17 Sept 2026
Book1970

Expanded Cinema

Gene Youngblood

Argues that video, computer and multi-screen art extend cinema into a new synaesthetic, cybernetic mode of consciousness continuous with television and computing, rather than remaining a niche avant-garde film practice.

link checked 17 Sept 2026
Paper1977

Responsive Environments

Myron W. Krueger

Argues an installation should respond to a participant's unencumbered full-body movement in real time, proposing video-sensed "artificial reality" rather than the wired instruments used by earlier interactive art.

link checked 17 Sept 2026
Paper1978

Recursively Generated B-Spline Surfaces on Arbitrary Topological Meshes

Edwin Catmull & Jim Clark

Introduces subdivision surfaces as a way to model smooth curved 3D shapes from an arbitrary polygon mesh, solving the topological limits of earlier patch-based surface modelling.

In order written

1966 – 2017
  1. 1970Expanded CinemaGene Youngblood
  2. 1977Responsive EnvironmentsMyron W. Krueger
  3. 1978Recursively Generated B-Spline Surfaces on Arbitrary Topological MeshesEdwin Catmull & Jim Clark
  4. 1997Net Art - the OriginAlexei Shulgin
  5. 2012The Nature of CodeDaniel Shiffman

Elsewhere in Visual Arts