Project Sherlock

Film & Moving Image

Animation

Frame-by-frame image-making — the principles, cel and stop motion, 3D and anime, and the experimental work.

9 topics · 11 curated works

Topics

  • 01Foundations & Overviews1
  • 02Principles of Animation1
  • 03Traditional Cel Animation1
  • 04Stop Motion2
  • 053D Animation1
  • 06Anime2
  • 07Animation History1
  • 08Character Animation1
  • 09Experimental Animation1

Reading in Animation

11

A way in

  1. Start here

    No prior grounding assumed.

    Animals in Motion

    Eadweard Muybridge · 1899

    Uses sequential photography to break animal locomotion into discrete phases invisible to the naked eye, supplying the empirical reference on real…

    +1 more at this level

  2. Then

    Assumes you know the vocabulary.

    My Statements Are in My Work

    Oskar Fischinger · 1947

    Argues abstract animation is not illustrated music but visual art in its own right, made for its own reasons rather than to serve or explain a…

    +6 more at this level

  3. Go deeper

    Primary sources and full treatments.

    Principles of Traditional Animation Applied to 3D Computer Animation

    John Lasseter · 1987

    Argues the twelve traditional hand-drawn animation principles — squash and stretch, anticipation, follow-through — transfer directly to 3D computer…

    +1 more at this level

11 works

Book1899

Animals in Motion

Eadweard Muybridge

Uses sequential photography to break animal locomotion into discrete phases invisible to the naked eye, supplying the empirical reference on real movement that animators would draw on for a century.

link failing as of 17 Sept 2026
Book1981

The Illusion of Life: Disney Animation

Frank Thomas & Ollie Johnston

Codifies twelve principles — squash and stretch, anticipation, follow-through and others — as the technical grammar Disney's animators used to make drawn characters appear to think and feel.

Paper2008

The Ontology of Performance in Stop Animation

Laura Ivins-Hulley

Compares two stop-motion puppet films to argue that an audience locates 'performance' in an animated puppet's appearance and movement alone, without needing to imagine an actor behind it.

Paper2013

Parallel Synchronized Randomness: Stop-Motion Animation in Live Action Feature Films

Jane Shadbolt

Argues stop-motion inserted into live-action features works by foregrounding its own imperfect, hand-made randomness against the surrounding photography's smoothness, rather than by hiding the seam.

Book1994

Cartoons: One Hundred Years of Cinema Animation

Giannalberto Bendazzi

Argues animation's history has to be told as a genuinely global and parallel set of national traditions — American, European, Soviet, Japanese — rather than as a single Hollywood-centred lineage.

In order written

1899 – 2018
  1. 1899Animals in MotionEadweard Muybridge
  2. 1947My Statements Are in My WorkOskar Fischinger
  3. 1981The Illusion of Life: Disney AnimationFrank Thomas & Ollie Johnston
  4. 1994Cartoons: One Hundred Years of Cinema AnimationGiannalberto Bendazzi
  5. 2008The Ontology of Performance in Stop AnimationLaura Ivins-Hulley
  6. 2013Parallel Synchronized Randomness: Stop-Motion Animation in Live Action Feature FilmsJane Shadbolt

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