3 Ways Good Design Makes You Happy
Don Norman (TED)
Argues good design must satisfy three separate levels of processing — visceral, behavioural and reflective — and that a product can fail at one while succeeding at another.
The part of the system that a person actually touches.
9 topics · 10 curated works
No prior grounding assumed.
3 Ways Good Design Makes You Happy
Don Norman (TED) · 2003
Argues good design must satisfy three separate levels of processing — visceral, behavioural and reflective — and that a product can fail at one while…
Assumes you know the vocabulary.
Direct Manipulation: A Step Beyond Programming Languages
Ben Shneiderman · 1983
Argues that interfaces showing objects and actions continuously, with immediate feedback, are learned faster and remembered longer than command…
+4 more at this level
Primary sources and full treatments.
Sketchpad: A Man-Machine Graphical Communication System
Ivan Sutherland · 1963
Demonstrates direct manipulation of graphical objects on a screen, establishing that a user could draw and constrain shapes interactively rather than…
+3 more at this level
10 works
Don Norman (TED)
Argues good design must satisfy three separate levels of processing — visceral, behavioural and reflective — and that a product can fail at one while succeeding at another.
Ben Shneiderman
Argues that interfaces showing objects and actions continuously, with immediate feedback, are learned faster and remembered longer than command languages.
13 pageslink checked 17 Sept 2026Hugh Beyer & Karen Holtzblatt
Argues that watching and questioning a user while they work in their own setting reveals requirements that interviews and surveys after the fact miss.
Ronald T. Azuma
Defines augmented reality as combining real and virtual content that is registered in three dimensions and interactive in real time, and separates its real problems from those of virtual reality.
Jan O. Borchers
Adapts Christopher Alexander's pattern language, in which each solution names the forces it balances, to document recurring interaction design solutions instead of just cataloguing them.
World Wide Web Consortium
Sets testable success criteria for perceivable, operable, understandable and robust content, so accessibility can be checked against a specification rather than judged by intuition.
link checked 17 Sept 2026Ivan Sutherland
Demonstrates direct manipulation of graphical objects on a screen, establishing that a user could draw and constrain shapes interactively rather than through commands.
link checked 17 Sept 2026Stuart K. Card, Thomas P. Moran & Allen Newell
Predicts how long an expert user takes to complete a task from the sequence of keystrokes and mental preparation it requires, before the interface is even built.
Marcia J. Bates
Argues real information searching is an evolving sequence of small moves guided by what is found along the way, not a single query matched against a fixed need.
Jacob O. Wobbrock, Shaun K. Kane, Krzysztof Z. Gajos, Sri Kurniawan & Robin Wolk
Argues interfaces should be designed around what a specific user can do rather than retrofitted to accommodate disability, shifting the burden of adaptation from the person to the system.
This subject genuinely sits in more than one domain. These fields approach the same ground with different methods.