Project Sherlock

Film & Moving Image · Games & Interactive Media

Game Engines

A topic within Games & Interactive Media, itself one of 11 topics in that field and part of Film & Moving Image.

Reading on Game Engines

2

2 works

Book2018

Game Engine Black Book: DOOM

Fabien Sanglard

Reconstructs id Software's DOOM engine release by release, arguing its speed came from exploiting the specific limits of 1993 PC hardware — binary space partitioning, fixed-point math — rather than from any general theory of engine design.

link checked 17 Sept 2026

Other topics in Games & Interactive Media