Project Sherlock

Design

User Experience Design

Designing behaviour, not just appearance — research, information architecture, prototyping, and heuristics that catch failures.

11 topics · 19 curated works

Topics

Reading in User Experience Design

19

A way in

  1. Start here

    No prior grounding assumed.

    10 Usability Heuristics for User Interface Design

    Jakob Nielsen · 1994

    Lists ten broad rules of thumb, from visibility of system status to error prevention, for catching most of an interface's serious usability problems…

    +8 more at this level

  2. Then

    Assumes you know the vocabulary.

    The Design of Everyday Things

    Don Norman · 1988

    Argues that when people struggle to use an object the fault lies with its design, not the user, and lays out affordances, signifiers, mappings and…

    +5 more at this level

  3. Go deeper

    Primary sources and full treatments.

    A Mathematical Model of the Finding of Usability Problems

    Jakob Nielsen & Thomas K. Landauer · 1993

    Derives from pooled study data that usability problems are found with steeply diminishing returns after a handful of test participants, giving the…

    +3 more at this level

12 of 19 works

Essay2010

Dark Patterns: Dirty Tricks Designers Use to Make People Do Stuff

Harry Brignull

Coins 'dark pattern' for an interface deliberately designed to trick a user into an action they did not mean to take, and starts a public list to name specific examples in the wild.

Book2011

Mobile First

Luke Wroblewski

Argues that designing for mobile constraints first, rather than shrinking a desktop design afterward, forces the prioritisation that produces better interfaces on every screen size.

Book2014

How to Make Sense of Any Mess

Abby Covert

Treats information architecture as a learnable skill for turning a confusing pile of content into something findable, breaking the work into naming, organising and structuring around how people actually look for things.

link checked 17 Sept 2026
Book2016

Atomic Design

Brad Frost

Proposes assembling interfaces from five nested levels, atoms through pages, so a design system stays consistent because every screen is built from the same small, reusable parts.

link checked 17 Sept 2026
Report2016

Service Manual: Design

UK Government Digital Service

Argues that a public service should be designed end to end around the user's whole task rather than around a department's internal structure, and sets out standards and patterns for doing so consistently across government.

Book1988

The Design of Everyday Things

Don Norman

Argues that when people struggle to use an object the fault lies with its design, not the user, and lays out affordances, signifiers, mappings and feedback as the vocabulary for finding and fixing that failure.

Also covered elsewhere

This subject genuinely sits in more than one domain. These fields approach the same ground with different methods.

Elsewhere in Design