Project Sherlock

Games, Strategy & Play

Strategy & Wargaming

Simulating conflict and competition.

8 topics · 10 curated works

Topics

Reading in Strategy & Wargaming

10

A way in

  1. Start here

    No prior grounding assumed.

    Little Wars

    H. G. Wells · 1913

    Sets out rules for refighting battles with toy soldiers and a spring-loaded gun, arguing a game can model real tactics closely enough that its…

    +2 more at this level

  2. Then

    Assumes you know the vocabulary.

    Game Balance Concepts

    Ian Schreiber · 2010

    Teaches game balance as a set of transferable numeric relationships — cost curves, transitive and intransitive mechanics, randomness versus skill —…

    +3 more at this level

  3. Go deeper

    Primary sources and full treatments.

    Enhancing Strategic Planning with Massive Scenario Generation: Theory and Experiments

    Paul K. Davis, Steven C. Bankes & Michael Egner · 2007

    Argues planners should generate thousands of computer-varied scenarios rather than a handful of hand-picked ones, because a strategy that survives…

    +2 more at this level

10 works

Book1913

Little Wars

H. G. Wells

Sets out rules for refighting battles with toy soldiers and a spring-loaded gun, arguing a game can model real tactics closely enough that its outcomes teach something true about actual warfare.

about 60 minutes to readlink checked 17 Sept 2026
Paper2011

Why Wargaming Works

Peter P. Perla & Ed McGrady

Argues a wargame's purpose is to change how its participants think rather than to forecast a result, and that treating its output as a prediction is the most common way professional wargaming is misused.

link checked 17 Sept 2026

In order written

1913 – 2022
  1. 1913Little WarsH. G. Wells
  2. 2010Game Balance ConceptsIan Schreiber
  3. 2011Why Wargaming WorksPeter P. Perla & Ed McGrady
  4. 2016Sid Meier's Psychology of Game DesignSid Meier (GDC Festival of Gaming)
  5. 2018Sid Meier's Interesting DecisionsSid Meier (GDC Festival of Gaming)
  6. 2019The Red Team HandbookUniversity of Foreign Military and Cultural Studies

Elsewhere in Games, Strategy & Play