Project Sherlock

Film & Moving Image · Games & Interactive Media

Level Design

A topic within Games & Interactive Media, itself one of 10 topics in that field and part of Film & Moving Image.

Reading for Games & Interactive Media

1

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No prior grounding assumed.

  • A Theory of Fun for Game DesignRaph Koster, 2004

    Fun is the feeling of a brain absorbing a pattern; a game stops being fun exactly when there is nothing left to learn.

    Book

Other topics in Games & Interactive Media