Film & Moving Image · Games & Interactive Media
Level Design
A topic within Games & Interactive Media, itself one of 10 topics in that field and part of Film & Moving Image.
Reading for Games & Interactive Media
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No prior grounding assumed.
- BookA Theory of Fun for Game DesignRaph Koster, 2004
Fun is the feeling of a brain absorbing a pattern; a game stops being fun exactly when there is nothing left to learn.